仕事内容
<p><strong>About the Role</strong></p>
<p>We're looking for a Software Engineer to build the systems that treat infrastructure as software. This role owns the software state machines that provision hardware, bring it into service, and manage its full lifecycle — turning racks of GPUs into <strong>running inference clusters</strong> without a human touching a runbook. The Research and Inference team is your customer: today they file tickets and wait; the target state is that they issue a single API call to stand up, scale, or tear down a cluster, and the system takes care of the rest. The platform is manifest-driven such that teams declare the desired state of a cluster or host — shape, topology, software stack — and the system is responsible for reconciling reality to that manifest, continuously, through every stage of its lifecycle. You will design the engines that manifest the schema, the engines that execute against it, and the workflows that carry a piece of hardware or a cluster from one state to the next—taking it from bare metal to a fully functioning AI cluster for training or inference.</p>
<p>You'll write production code which is typed, tested, versioned, and deployed through CI/CD that models infrastructure state and reconciles it, the same way a Kubernetes controller reconciles a cluster's desired state. Success looks like eliminating manual provisioning work, not documenting it better.</p>
<p>A product mindset - you've built internal platforms or APIs consumed by other engineering teams and care about the developer experience of what you ship.<strong>You build it, you own it.</strong> You are not only responsible for delivering the software but also for operating and supporting it in production.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li><strong>Build the provisioning state machine: </strong>design and implement the software that models the full lifecycle of a physical host from discovery, inference bring-up to GPU driver/CUDA stack, health v
求めるスキル
Python
CUDA
Kubernetes
Rust